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Virtual Sports Betting Providers

Compare virtual sports suppliers by product ownership, producer chain, delivery, result flow, certification, rights, data roles and exit terms.

8 providers compared · Content updated · Provider eligibility reviewed . Commercial relationships do not affect editorial conclusions.

A virtual sports supplier creates computer-generated or footage-based betting events that run on a schedule independent of live sport. That is different from an esports odds feed, a stream of real athletes, a replay tool for API testing, or a sportsbook that merely carries another company's games. Included providers have an identifiable current virtual product, owner or producer, and B2B delivery route.

The comparison follows the product chain rather than the logo in the lobby. Each entry separates the legal and licensed supplier, first-party and third-party producers, game and rights scope, event and result authority, wallet and settlement integration, delivery channel, certification boundary, data roles, support, and exit records. Game totals, ticket volume, market leadership, expected margin, and revenue uplift are comparable only when the exact measurement is established.

Treat virtual sports as a controlled content product

Virtual events have their own result generation, schedule, feed, presentation, certification, and distribution chain. Compare the producer and certified build rather than treating the product as another live-sports data source.

Virtual sports providers
Current comparison

Use when: The product requires scheduled simulated events with a controlled result and presentation chain.

Keep explicit: Virtual content has a producer and certified build rather than a live-sports source.

Sportsbook platform providers

Use when: Compared with Virtual sports providers, use this route when the operator needs the betting engine, market lifecycle, bet controls, settlement, and back office.

Keep explicit: Keep this distinction from Virtual sports providers: data, trading, PAM, payments, and front end can remain separate supplier responsibilities.

Open comparison
Sports data and odds feeds

Use when: Compared with Virtual sports providers, use this route when internal systems need fixtures, results, statistics, markets, prices, or event updates.

Keep explicit: Keep this distinction from Virtual sports providers: a feed supplies inputs without accepting bets or assuming trading liability.

Open comparison
Casino game providers

Use when: Compared with Virtual sports providers, use this route when the operator wants direct access to content owned or distributed by identifiable studios.

Keep explicit: Keep this distinction from Virtual sports providers: rights, builds, certifications, and availability must be checked for each title and market.

Open comparison

What this comparison covers

Included
  • Current computer-generated or footage-based virtual betting products with an identified producer, supplier, and B2B delivery route
  • Owned virtual content and distributed third-party products when production, rights, result authority, certification, and support roles remain explicit
  • Feed, game-server, embedded, retail, or online delivery only through the exact virtual-sports module and channel
Not included by default
  • Live sports, esports competitions, historical-data replay tools, fantasy contests, and simulations used only for testing or visualization
  • A generic sportsbook, odds feed, video stream, or casino aggregator with no identified virtual-event product and supply role
  • Sports-themed slots, table games, or instant games that do not create a scheduled virtual event with a betting and result lifecycle

What operators should compare

These are procurement dimensions, not assumptions that every field is known. A blank or unknown detail is not treated as a negative score.

Product and producer chain

Named sports and games, content producer, software and presentation owner, distributor, contracting entity, third-party components, and current product status.

Events, outcomes, and rights

Event schedule, outcome generation, result authority, official league or archive assets, territories, channels, betting use, approvals, corrections, and rights expiry.

Betting and settlement boundary

Market and price creation, acceptance cutoff, limits, authoritative bet ledger, wallet debits and credits, voids, settlement, resettlement, reconciliation, and operator override.

Build, certification, and market scope

Exact product and math build, RNG or simulation testing, supplier and game approvals, language, currency, channel, operator authorization, and jurisdiction restrictions.

Delivery and continuity

API, feed, RGS, client, video, retail or online presentation, identifiers, timestamps, replay, monitoring, interrupted media, partial failure, recovery, and support ownership.

Records, change, and exit

Event, market, bet, result, correction, settlement, configuration, and audit exports, open-bet treatment, producer or rights changes, content removal, retention, and transition support.

Market snapshot

This snapshot summarizes the products that qualify each listing. Provider and role totals count companies; product type, ownership, availability, and delivery-model totals count the relevant products or recorded variants. One product can have several delivery models, so those counts can exceed the provider total. It does not count every product sold by a company and is not a market-share measure or ranking.

Providers
8
Product types
Virtual sports
8
Provider roles
Content owner
7
Aggregator
1
Ownership
First party
6
Mixed
1
Undisclosed
1
Availability
Standalone and bundled
8
Delivery models
API
4
Software license
3
Infrastructure service
1
Managed service
1

Comparison at a glance

This table uses the qualifying product scope for this hub. Unknown means the field remains unresolved; it does not mean the provider lacks that option.

ProviderQualifying productOwnershipAvailabilityDelivery
1X2 Network
  • 1X2gaming Virtual Sports · Virtual sports
First partyStandalone and bundledSoftware license
GlobalBet
  • GlobalBet Virtual Sports · Virtual sports
First partyStandalone and bundledInfrastructure service
GoldenRace
  • GoldenRace Virtual Sports · Virtual sports
First partyStandalone and bundledSoftware license
Inspired Entertainment
  • Inspired V-Play Virtual Sports · Virtual sports
First partyStandalone and bundledAPI
Kiron
  • Kiron Virtual Sports Engine and Games · Virtual sports
First partyStandalone and bundledAPI
Leap Gaming
  • Leap Gaming Virtual Sports · Virtual sports
First partyStandalone and bundledSoftware license
Sportradar
  • Sportradar Virtual Sports · Virtual sports
MixedStandalone and bundledAPI
Vermantia
  • Vermantia Virtual Sports and Content Delivery · Virtual sports
UndisclosedStandalone and bundledAPI, Managed service

Providers

RFP shortlist: 0 of 5

Select two to five providers to open a named proposal comparison. This is separate from the editorial pick.

1

1X2 Network

Content owner

1X2 Network has a distinct first-party virtual sports line produced by its 1X2gaming studio, covering football, racing, and cricket. The wider network also distributes slots, table games, arcade titles, and third-party content outside this line.

Why listed here: 1X2 Network has a current first-party 1X2gaming virtual catalog with British and Malta supply entities.

Relevant product

  • 1X2gaming Virtual Sports

    • Type: Virtual sports
    • Ownership: First party
    • Availability: Standalone and bundled
Profile1x2network.com
G

GlobalBet

Content owner

GlobalBet develops virtual football, basketball, horse and greyhound racing, tennis, motor racing, and related simulated betting games. The portfolio supports scheduled and push-to-play modes, configurable presentation and intervals, commentary, HD or lighter video, statistics, odds, and market-specific bet types.

Why listed here: GlobalBet develops a current virtual sports catalog with scheduled and push-to-play games, a browser delivery route, and a precise Great Britain exclusion after its former supplier permissions ended.

Relevant product

  • GlobalBet Virtual Sports

    • Type: Virtual sports
    • Ownership: First party
    • Availability: Standalone and bundled
Profileglobalbet.com
G

GoldenRace

Content owner

GoldenRace is the virtual sports brand inside Softquo Holding, with virtual football, horse and dog racing, basketball, combat, and other computer-generated betting content for online and retail channels.

Why listed here: GoldenRace has a current virtual sports catalog and a licensed group supply route with a multi-entity contract boundary.

Relevant product

  • GoldenRace Virtual Sports

    • Type: Virtual sports
    • Ownership: First party
    • Availability: Standalone and bundled
Profilegoldenrace.com
I

Inspired Entertainment

Content owner

Inspired owns and operates the V-Play virtual sports portfolio as a dedicated operating segment.

Why listed here: Inspired owns a current virtual sports portfolio and exposes a concrete RGS, interface, and bet-management delivery boundary.

Relevant product

  • Inspired V-Play Virtual Sports

    • Type: Virtual sports
    • Ownership: First party
    • Availability: Standalone and bundled
Profileinseinc.com
K

Kiron

Content owner

Kiron develops its own virtual sports games and the Virtual Sports Engine used to distribute their odds, results, video, and data. Operators can control markets, schedules, margins, video or data-only delivery, and presentation.

Why listed here: Kiron owns its virtual-sports engine and games, provides configurable delivery controls, and holds British remote gambling software permissions.

Relevant product

  • Kiron Virtual Sports Engine and Games

    • Type: Virtual sports
    • Ownership: First party
    • Availability: Standalone and bundled
L

Leap Gaming

Content owner

Leap Limited continues to supply first-party virtual sports products under its active Malta B2B critical-supply license.

Why listed here: Leap Limited has an active Malta supply license and current virtual products. Its ownership and post-acquisition contract chain remain unresolved.

Relevant product

  • Leap Gaming Virtual Sports

    • Type: Virtual sports
    • Ownership: First party
    • Availability: Standalone and bundled
Profileleap-gaming.com
S

Sportradar

Content owner

Sportradar sells virtual sports for online, mobile, retail, and terminal use across soccer, basketball, racing, and related games. The portfolio can connect to an existing platform or operate as a standalone solution.

Why listed here: Sportradar has a current virtual-sports product with a mixed first-party and Kiron-powered producer model.

Relevant product

  • Sportradar Virtual Sports

    • Type: Virtual sports
    • Ownership: Mixed
    • Availability: Standalone and bundled
Profilesportradar.com
V

Vermantia

Aggregator

Vermantia supplies virtual football and number-game channels and combines them with a multi-vendor content platform, universal scheduling, channel production, streaming, satellite broadcast, in-shop rendering, and data integration for online and retail betting.

Why listed here: Vermantia supplies active virtual sports and number-game channels through a defined multi-vendor API, scheduler, streaming, broadcast, and retail distribution layer while preserving title-level producer ownership as a contract requirement.

Relevant product

  • Vermantia Virtual Sports and Content Delivery

    • Type: Virtual sports
    • Ownership: Undisclosed
    • Availability: Standalone and bundled
Profilevermantia.com

Providers are listed alphabetically; this page is not a ranking.

A company can appear in several comparisons when the same product fits more than one buying need. Distinct products are assessed separately.

Virtual event lifecycle map

Trace the generated event from schedule through betting cutoff, result, correction, and settlement.

Lifecycle stage

Event creation and schedule

Authority to define

Name the producer, build, event ID, frequency, randomness or footage source, and publication authority.

Control evidence

The immutable schedule entry matches the certified or approved product shown to players.

Lifecycle stage

Odds, cutoff, and acceptance

Authority to define

Assign pricing, suspension, late-bet protection, limits, rejection, and operator override.

Control evidence

A timing test links offered odds, cutoff, request, acceptance, and wallet reservation.

Lifecycle stage

Virtual result and correction

Authority to define

Fix the result source, cancellation, replay, void, correction, and resettlement rules.

Control evidence

Initial and revised outcomes preserve reason, actor, player notice, and financial effect.

Lifecycle stage

Product removal

Authority to define

Define open bets, rights expiry, assets, history, records, and replacement at contract exit.

Control evidence

A removal rehearsal closes or settles every scheduled event without orphaned exposure.

Procurement checks

  • Create a product matrix that names each build, producer, distributor, supplier entity, delivery channel, rights source, permitted territory, certification, and target-market status.
  • Test event creation, price and cutoff changes, bet acceptance, result messages, late corrections, voids, duplicate callbacks, wallet timeouts, interrupted presentation, replay, and reconciliation.
  • Fix who can create events and prices, suspend betting, accept or reject bets, declare results, settle, resettle, override, investigate, and notify the operator during an incident.
  • Contract for open-bet handling, complete record exports, rights and producer changes, asset removal, unresolved settlement, credential revocation, retention, and migration support at exit.

Limits of this comparison

  • Included providers have a current virtual-sports product and a defined supply route. Inclusion does not imply ownership of every distributed product, rights beyond the named assets and territories, universal certification, title availability, operator approval, margin, performance, price, launch timing, or continuing rights.
Turn this comparison into an RFP

Load this category's comparison fields, contract controls, and acceptance tests into a working decision record. You can also shortlist two to five providers above and carry their names into a side-by-side proposal evaluation.

Build the Virtual Sports Betting Providers RFP

FAQ

What counts as virtual sports in this comparison?+
The product must create betting events whose outcomes and presentation are generated or assembled independently of a live sporting event. Scheduled virtual football, horse or dog racing, basketball, and full simulated matches can qualify. Live esports competitions, real horse racing, historical data replayers, sports-themed slots, and generic sportsbook categories do not qualify by themselves.
Why can one feed contain products from more than one producer?+
A distributor can normalize several virtual products through one feed or remote game server. The integration provider is not automatically the content owner. Specified Sportradar virtual dog and horse products are powered by Kiron. The contract should preserve the producer, rights, certification, support, and incident chain for every product.
Is a plug-and-play virtual product a full sportsbook?+
Usually not. It can include a virtual lobby, bet slip or bet-management layer, content, results, and reporting while still depending on the operator's PAM, wallet, payments, license, compliance stack, and wider sportsbook. Procurement should list those dependencies instead of treating an end-to-end virtual tab as an end-to-end betting business.
Which technical flows should be tested before launch?+
Test event and market creation, odds changes, bet acceptance cutoffs, result and settlement messages, late corrections, voids, duplicate callbacks, wallet timeouts, interrupted video, replay and reconciliation, currency precision, limits, responsible-gambling controls, reporting, producer suspension, and recovery after either side is unavailable. Use the exact game builds and integration route intended for production.
Is an RNG or game certificate enough for worldwide availability?+
No. Certification is limited to a named build, math model, test scope, and standard. Supplier licensing, game approval, virtual-event rules, official sports IP, channel, language, and operator permissions still vary by jurisdiction. Ask for a market-ready schedule tied to the legal supplier and exact product build.
How should official league or archive-footage rights be checked?+
Treat rights as product-, territory-, channel-, purpose-, and term-specific. A provider can have official rights for one NHL, NBA, MLB, football, or esports product without owning equivalent rights across its catalog. The order should identify the rightsholder, licensed assets, permitted betting use, territories, term, approval process, and what happens when the rights agreement ends.
What should be included in an exit plan?+
Define access to complete bet, event, market, result, settlement, correction, configuration, and audit records; open-bet treatment; reconciliation after shutdown; removal of game and league assets; player-history retention; credential revocation; support during migration; and the date each producer and distributor stops processing data. A lobby can be removed quickly while unresolved bets and records remain operational liabilities.